Foggy trench outpost (With breakdown)

Hi ! I'm happy to share my remake of my old trench project that I started at the beginning of the year, it's also my first real and finished unreal project !

My old one and the beginning of this remake were inspired by the trench scenes in "The King's Man" from 2021, but I cannot deny that since the release of gameplay footage of "Trench Tales", my scene was heavily inspired by the game.

I wanted to create a game ready environment in a medium scale, to show the progress that I made in less than year and show what I'm capable of on my portfolio.

The scene was made using very few unique props, and tilable textures to work with a modular workflow. For some of the props like the weapons I used Substance painter to texture them.

Everything is made by me except the FX that are from the Unreal marketplace and the decals that I directly took from the Megascan library. I used Megascans materials that I modified in Mixer.

I started by searching a lot of reference pictures for the trenches of the british and french army in WWI, and pointed out the most commonly used materials and objects that kept the soldiers safe. I produced all the props and searched photorealistic textures for them, and other textures that I could mix them with to put more details on the props that weren't textured on painter. Finally, I focused on the level art using the library that I created and the mood of the scene doing my first real lighting work.

Very happy with the results, I learned a lot in the 6 months that separated the old version from this one, there is room for improvement and I hope the next project/game that I work on will show as much progress than this one.

Trench headquarters - View 1

Trench headquarters - View 1

Trench headquarters - View 2

Trench headquarters - View 2

Corridor where an artillery shell landed

Corridor where an artillery shell landed

Frontline trench

Frontline trench

Battlefield overview

Battlefield overview

Comparison between the old scene and the remake

Comparison between the old scene and the remake

Props and modular kit used in the scene

Props and modular kit used in the scene

Door high definition sculpt and the low definition version

Door high definition sculpt and the low definition version

This prop inspired me to make this scene

This prop inspired me to make this scene